KHRay

A multi-threaded ray tracer based on Physically Based Rendering by Matt Pharr.


KHRay is a CPU based multithreaded path tracing renderer written in C++, based on the book Physically Based Rendering: From Theory to Implementation by Greg Humphreys and Matt Pharr. The purpose of this project to teach myself the theory behind many aspects of physically based rendering such as the Light Transport Equation, Sampling Theory, and Monte Carlo Integration before resume working on my DXR Path Tracer

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